Project Lead, Designer, Programmer
Past Projects | Gears of War 2/3, The Ball, Toy Soldiers: Match Defense, Microsoft HoloLens
With 9 years of experience, Russ is one of the youngest technical design experts in AR/VR. He has been responsible for the technical design of numerous major game releases for Microsoft Game Studios, with a unique reputation for his skill-set in linking system architecture, gameplay, and just generally getting stuff done.
Head of Business Development
Past Projects | Minecraft, Gears of War, Halo, Superhot, Ryse
Peter Zetterberg has a game developer and business development background dating back to 1990. As a co-founder of UDS in 1993, one of the first established video game developers in Sweden, he was part of producing several titles with various publishers and distributors such as Sony and Activision. In 2004 he changed his career path to represent publisher Codemasters, and later Microsoft, with a focus on business development, talent scouting and relationship building.
Past Projects | Age of Empires Online, Empire & State,
Brant holds a Fine Arts degree from Digipen in Production Animation. He has been working in the field as a concept artist for 5 years on major world-wide games such as Age of Empires Online. Brant is also active in shaping the minds of up and coming digital artists through teaching at the Art Institute of Seattle.
Past Projects | SQL, Bing Shopping, 4 Realms, Bluetooth Dynamic Network Protocol
Ivan holds a degree in Computer Science from Texas A&M. He has been coding for over 8 years and excels in increasing tool efficiency. Ivan has also taken courses from Digipen in game design and development, and enjoys expanding his horizons working in the Indie game world. Ivan is fluent in over 10 coding and verbal languages.
Concept Art, Character Portraits
Past Projects | Halo 5, Project Spark, Ryse, Story Artist at Laika
Bridget graduated from the Savannah College of Art and Design with a degree in traditional and 3D animation, and now spends her days animating and nights drawing. Bridget’s passion for her art can be seen in her unique approach to storytelling – each piece has a well thought through story which can be seen in her attention to each minute detail.
Past Projects | Ryse, Zoo Tycoon, Ascend: Hand of Kul, Rush: A Disney Pixar Adventure, Kinectimals
Christine is an internationally renowned writer credited in 400+ books, with more than a dozen awards to her name. She has 9 years of experience in game content production, editing and narrative design, with a focus on content development and production, franchise building and cross-discipline collaboration.
Past Projects | Dungeons and Dragons Online, The Lord of the Rings Online, Kinect Star Wars, Microsoft HoloLens
Matt holds a degree in Film, Video and Animation from the Rochester Institute of Technology. He has been working in the games industry for over 10 years in various capacities from FX artist to System Designer to Project Lead and Design Director. Matt’s greatest professional accomplishments include solving systems architecture problems on novel interface mediums such as HoloLens and Oculus Rift.
Environment Art, Lore Art
Past Projects | Star Wars: Jedi Knight II, Quake 4, Dungeons and Dragons Online, The Lord of the Rings Online
Tara has over 15 years of experience as a concept artist and Art Director. Tara’s art can be seen in a broad range of game titles such as Jedi Academy, Lord of the Rings Online, and Chu’s Dynasty. Tara’s experience extends past games, and her work can also be seen in animated shows such as The Clone Wars.
Past Projects | Batman: Arkham City, Scribblenauts, Mortal Kombat, Middle Earth: Shadow of Mordor, Mad Max
David is formerly the Director of Development / Director of Art for WB Games, with creative and feasibility oversight across WBIE’s game portfolio. David is currently an Indie Game Developer and a Technical Designer on Microsoft HoloLens. He’s worked across all major disciplines and platforms on 50+ games since 1992 and holds a BFA in Media and Performing Arts from Mass College of Art.
Current Projects | Spartaga
Max graduated with an engineering degree from the University of Washington in Human-Computer Interaction and is House of How’s first college hire.