Test Associate - Sweden

  • Full Time

  • Boden, Sweden

House of How Games

We believe that a universe without fun would be a pretty dull place to exist… and that games are the best medium in the world to provide that fun. We love games which is why we make games. We make games to be a part of providing that outlet for escape, competition, exploration, social connection and so much more to a global audience of 3B+ players and growing.

We believe in authentic leadership, real conversations, making decisions, learning from mistakes but always continuing to move forward. We don’t want big company politics. We just want to do our best work with good people and have fun doing what we love.

We believe that our team performs best when everyone shows up as their authentic full self and we strive to empower everyone in the studio to be a game-maker. We encourage everyone to have an entrepreneurial mindset and we foster continuous learning and innovation.

In a time of so much industry consolidation, House of How is proud to be fully independent. We are based out of Seattle, Washington with remote game-makers all across North America, from British Columbia to New England, and we have a satellite studio in Boden, Sweden.

Starting out as colleagues at Microsoft Games, our leads worked with each other for years before setting out on a new adventure together. From humble beginnings, we grew slowly and carefully to ensure we could control our own destiny. We are now at 75+ people and growing rapidly as our industry reputation is bringing more and more projects to the studio. Come join our team and be part of the amazing growth story of House of How Games and help us to entertain the planet!

Job Description

House of How is looking for a Test Associate, who can help execute the day-to-day game test activities in cooperation with our on-site Sweden team in Boden.

Project Details

You will join us as a tester on our dark fantasy roguelike deckbuilder game. It’s an IP tie-in with a well-known video game IP in partnership with a major publisher. The game is AA in scope, similar to other games in the genre such as Slay the Spire or Griftlands, with a particular focus on high-quality art and animation. We’re targeting a Steam release in late 2024, with a similarly-scoped project beginning afterwards.

You’ll be supported by our QA Lead with 10+ years of AAA QA experience.


  • Be capable of crisp communication with teammates and leads.
  • Must be able to work effectively with our external partners and be prepared to report QA status of the assigned work, if necessary.
  • Must be knowledgeable of basic and intermediate black box testing techniques.
  • Should be able to conceptualize and write concise test cases and detailed bug reports for the system under test.
  • This role must own their bugs from the beginning to when it is ready to verify and close, including following up at all points in the bug lifecycle to drive toward a bug resolution.
  • Must be able to dynamically prioritize work based on partner and internal needs.
  • Provide thoughtful and professional feedback on gameplay related issues in both written and verbal form.
  • Know when to escalate issues to other members of the QA team or project leadership.
  • Must be able to turn the understanding of the rules of each game into test scenarios.


  • 2+ years professional experience in game QA or software testing.
  • Experience with Azure Dev Ops software for AMS quality assurance.
  • Familiarity with QA activities performed during different phases of the Software Development Lifecycle.
  • Aptitude for comprehending technical and gameplay documentation.
  • Cleared to work and located in Sweden, and willing to relocate or commute to Boden.

Bonus Qualifications

  • A passionate interest in deckbuilder games.
  • Any exposure to whitebox testing methods.
  • Experience as a QA Lead.