UGC Services

We are the only studio that has worked as both a creator and co-dev partner on nearly every major UGC marketplace, including Minecraft, Minecraft Legends, Roblox, Dreams, Fortnite, and other unannounced games/platforms. We also work in exclusive capacities with game studios on games like King of Meat to help craft their launch portfolios in UGC oriented titles.

To date we have shipped over 1500 UGC products, from skin packs to multi-million dollar engine showcases.


We do it all...

  • High Level Design, Long Term Engagement and Strategy Consulting
  • Engine, Platform, and Tool Development
  • Flagship and Experimental Content Creation
  • Operations / Live Services
  • QA / Content Moderation
  • UI/UX, Tutorial, Portfolio and other Reviews

Case Study: King of Meat


When Amazon Game Studios and Glowmade set out to push the boundaries of their new UGC tooling for King of Meat, they asked House of How to help show what was possible. Working closely with their creative and technical teams, we designed and built over 60 unique levels across multiple modes, including Slay of the Day, Meat Baby, and Rush.

Our work helped shape what was possible in King of Meat's UGC experience, demonstrating the range, flexibility, and player appeal of the toolset. From tight action challenges to playful experimental spaces, each level was crafted to highlight what makes the platform special.

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"One of the most polished team-based co-op games I've played in years!"

- Katie Lloyd Williams, IGN


Case Study: Minecraft and Minecraft Legends


We have worked with Mojang since 2018, as both a content creator and development partner on the engine.

From that success, we were approached to help with Minecraft Legends, where we served as the creative visionholders for the UGC marketplace, building many experiences, skins, tools, and documentation, as well as driving related strategy.

To date, we have created over 1400 Minecraft products, and built or enhanced several pipelines and tools in asset/world creation, product management, level converters/editors, and other areas.

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Ichorous Grove Myth Angry Rats Myth Magic Carpet Myth
Endless Hordes Myth Creature Caretaker Myth Temple Escape Myth Chess Legends Myth

"Working with House of How on Minecraft Legends was an absolute pleasure for everyone involved at Mojang. From the very beginning they demonstrated the vision, leadership and expertise to collaboratively lead us through our thinking for the Minecraft Legends creator Marketplace. And with their unique position as developers and content creators with a long history in the professional grade UGC space they were able to design, develop and deploy both an incredible tool set for creators as well as a super fun and high-quality set of game experiences demonstrating the potential of that toolset."

- Dennis Ries, Executive Producer, Minecraft Legends


Case Study: Invincible: Doc Seismic Attacks


When Skybound Entertainment set out to do something different on Fortnite/UEFN, we were the natural pick for building something amazing for their award-winning and #1 streaming Animated Series Invincible. Working with their creative leads, we built a set of signature experiences to exemplify the IP, promote the release of Season 2, and to raise the quality bar.

We did just that. Invincible: Doc Seismic Attacks took the stage as an Epic Pick, and was part of the Unreal buzz of GDC 2024. Epic said it was their "highest quality island ever."

More to come!

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